----------------
Transport to Tallon Overworld South
Extra - asset_id: 1125030300
Extra - size_index: 0.3
Extra - aabb: [260.33414, 81.07292, 16.824417, 304.50952, 121.239456, 67.27582]
> Door to Quarry Access; Heals? False
  * Layers: default
  * Wave Door to Quarry Access/Door to Transport to Tallon Overworld South
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (260.348, 101.20119, 19.346085)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Teleporter to Tallon Overworld
      Trivial

> Teleporter to Tallon Overworld; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Phazon Mines East/Teleporter to Phazon Mines; Custom name: Main Quarry Elevator
  * Extra - scan_asset_id: 2685334598
  * Extra - teleporter_instance_id: 28
  * Extra - world_position: (284.982758, 101.279709, 21.667927)
  > Door to Quarry Access
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 200; Category? Minor
  * Extra - position_required: True

----------------
Quarry Access
Extra - asset_id: 1758230360
Extra - size_index: 0.1
Extra - aabb: [201.19872, 68.6595, 5.336385, 260.348, 107.23985, 50.83834]
> Door to Main Quarry; Heals? False
  * Layers: default
  * Wave Door to Main Quarry/Door to Quarry Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (201.19872, 80.70421, 14.346098)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Transport to Tallon Overworld South
      Trivial

> Door to Transport to Tallon Overworld South; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Transport to Tallon Overworld South/Door to Quarry Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (260.348, 101.19945, 19.346092)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Main Quarry
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 201; Category? Minor
  * Extra - position_required: True

----------------
Main Quarry
Extra - asset_id: 1681720207
Extra - size_index: 0.6
Extra - aabb: [58.95912, -13.365204, -0.8746805, 213.88028, 134.1634, 99.340744]
> Door to Waste Disposal; Heals? False
  * Layers: default
  * Ice Door to Waste Disposal/Door to Main Quarry
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (111.3676, 100.52373, 29.321238)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Quarry Access
      Trivial
  > Crane Platform
      Use Grapple Beam

> Door to Quarry Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Quarry Access/Door to Main Quarry
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (201.19872, 80.70247, 14.3461)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Waste Disposal
      All of the following:
          Space Jump Boots
          Any of the following:
              Use Grapple Beam
              Bomb Space Jump (Advanced) and Can Use Bombs
  > Door to Save Station Mines A
      # https://youtu.be/8hDg9fJZH1c
      Space Jump Boots or L-Jump (Beginner) or Movement (Intermediate) or Can Use Spider Ball
  > Door to Security Access A
      After Main Quarry Barrier
  > Event - Main Quarry Barrier Deactivated
      Scan Visor
  > Crane Platform
      Any of the following:
          Space Jump Boots
          Bomb Jump (Beginner) and Can Use Bombs
          # https://youtu.be/lhgy7ja-uMU
          Grapple Beam and Movement (Beginner)
          # https://youtu.be/w6UegkJsX2c
          Slope Jump (Intermediate) and Wall Boost (Expert) and Can Use Boost Ball

> Door to Save Station Mines A; Heals? False
  * Layers: default
  * Wave Door to Save Station Mines A/Door to Main Quarry
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (136.00769, 7.021454, 12.955055)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Quarry Access
      Trivial

> Door to Security Access A; Heals? False
  * Layers: default
  * Ice Door to Security Access A/Door to Main Quarry
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (82.20393, 6.0766754, -0.6538968)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Quarry Access
      After Main Quarry Barrier or Enabled Backwards Upper Mines

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 73; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (100.425362, 14.960495, 50.37513)
  > Crane Platform
      Trivial

> Event - Main Quarry Barrier Deactivated; Heals? False
  * Layers: default
  * Event Main Quarry Barrier
  * Extra - world_position: (108.704796, 22.080528, -0.461598)
  > Door to Quarry Access
      Trivial

> Crane Platform; Heals? False
  * Layers: default
  * Extra - world_position: (119.167747, 55.420845, 34.340729)
  > Door to Waste Disposal
      Any of the following:
          Use Grapple Beam
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://youtu.be/gdX17ZXOKuo
                  Slope Jump (Intermediate) and Standable Terrain (Beginner)
                  Scan Visor and Combat/Scan Dash (Beginner)
                  # https://youtu.be/DJzZA1VrvEY
                  R-Jump (Intermediate)
          # https://youtu.be/pebPvJHAFxk
          Scan Visor and Combat/Scan Dash (Intermediate)
          # https://youtu.be/mVH_SHAqZFE
          Combat/Scan Dash (Advanced)
  > Door to Quarry Access
      Trivial
  > Pickup (Missile)
      All of the following:
          Scan Visor and Shoot Wave Beam
          Thermal Visor or Invisible Objects (Beginner)
          Any of the following:
              All of the following:
                  Can Use Spider Ball
                  Any of the following:
                      Can Use Bombs
                      # https://youtu.be/i_l-GC9z9eI
                      Wall Boost (Intermediate) and Can Use Boost Ball
                      # https://www.youtube.com/watch?v=TgGo2RyY79w
                      Knowledge (Intermediate) and Movement (Intermediate)
              All of the following:
                  Space Jump Boots and Slope Jump (Intermediate) and Standable Terrain (Beginner)
                  Any of the following:
                      # https://youtu.be/J0IPE2WIXXw
                      Scan Visor and Combat/Scan Dash (Intermediate)
                      # https://youtu.be/KitFN4fnGkk
                      L-Jump (Beginner)

----------------
Waste Disposal
Extra - asset_id: 665031095
Extra - size_index: 0.3
Extra - aabb: [95.84184, 100.52373, 29.230505, 116.84188, 133.5831, 62.536324]
> Door to Main Quarry; Heals? False
  * Layers: default
  * Ice Door to Main Quarry/Door to Waste Disposal
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (111.36587, 100.52373, 29.321238)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ore Processing
      Can Use Bombs

> Door to Ore Processing; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Ore Processing/Door to Waste Disposal
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (101.34271, 133.5831, 56.74647)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Main Quarry
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Wall Boost (Expert) and Can Use Boost Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 202; Category? Minor
  * Extra - position_required: True

----------------
Save Station Mines A
Extra - asset_id: 907887024
Extra - size_index: 0.1
Extra - unlocked_save_station: True
Extra - aabb: [131.38985, -30.599165, 12.26794, 156.20804, 7.0214443, 21.498444]
> Door to Main Quarry; Heals? True
  * Layers: default
  * Wave Door to Main Quarry/Door to Save Station Mines A
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (136.00943, 7.021446, 12.955054)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Save Station
      After Phazon Mines Save Station A Barrier
  > Event - Save Station A Barrier Opened
      Scan Visor

> Save Station; Heals? True; Default Node
  * Layers: default
  * Extra - world_position: (151.119934, -6.224174, 17.407558)
  > Door to Main Quarry
      After Phazon Mines Save Station A Barrier

> Event - Save Station A Barrier Opened; Heals? False
  * Layers: default
  * Event Phazon Mines Save Station A Barrier
  * Extra - world_position: (142.912018, -8.144323, 15.639995)
  > Door to Main Quarry
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 203; Category? Minor
  * Extra - position_required: True

----------------
Security Access A
Extra - asset_id: 3345300114
Extra - size_index: 0.1
Extra - aabb: [23.658386, -20.741074, -5.5762477, 100.966, 12.423266, 16.894772]
> Door to Main Quarry; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Main Quarry/Door to Security Access A
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (82.20567, 6.0766735, -0.653896)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Mine Security Station
      Trivial
  > Pickup (Missile)
      Can Use Power Bombs

> Door to Mine Security Station; Heals? False
  * Layers: default
  * Ice Door to Mine Security Station/Door to Security Access A
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (25.629166, -9.343033, 0.88904095)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Main Quarry
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 74; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (98.35289, -18.84465, 3.396105)
  > Door to Main Quarry
      Trivial

----------------
Ore Processing
Extra - asset_id: 2547167990
Extra - size_index: 0.6
Extra - aabb: [66.58455, 129.7148, 11.163003, 138.8284, 204.85583, 77.01038]
> Door to Research Access; Heals? False
  * Layers: default
  * Ice Door to Research Access/Door to Ore Processing
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (67.11244, 167.4176, 11.73842)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Elevator Access A
      Any of the following:
          All of the following:
              Can Use Spider Ball and Shoot Power Beam
              Any of the following:
                  Can Use Bombs
                  Power Bomb ≥ 3 and Wall Boost (Advanced) and Can Use Boost Ball and Can Use Power Bombs
          All of the following:
              # https://youtu.be/gnqifLICKyo
              Space Jump Boots and Slope Jump (Intermediate) and Standable Terrain (Intermediate)
              Combat (Advanced) or Shoot Power Beam

> Door to Storage Depot B; Heals? False
  * Layers: default
  * Ice Door to Storage Depot B/Door to Ore Processing
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (101.390175, 201.43071, 56.74648)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Waste Disposal
      All of the following:
          Any of the following:
              Use Grapple Beam
              # https://youtu.be/oRZOljmytRQ
              Standable Terrain (Beginner)
              # https://youtu.be/7ATtR9o9PRw
              Space Jump Boots and L-Jump (Beginner)
          Combat (Beginner) or Normal Damage ≥ 50 or Shoot Wave Beam
  > Door to Elevator Access A
      Trivial

> Door to Waste Disposal; Heals? False
  * Layers: default
  * Ice Door to Waste Disposal/Door to Ore Processing
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (101.34097, 133.5831, 56.74647)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Storage Depot B
      Any of the following:
          Standable Terrain (Beginner) or Use Grapple Beam
          All of the following:
              Space Jump Boots
              L-Jump (Beginner) or R-Jump (Beginner)
          Scan Visor and Combat/Scan Dash (Intermediate)
  > Door to Elevator Access A
      Trivial

> Door to Elevator Access A; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Elevator Access A/Door to Ore Processing
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (67.11246, 167.5466, 41.7396)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Research Access
      Trivial
  > Door to Storage Depot B
      Any of the following:
          Use Grapple Beam
          All of the following:
              Can Use Bombs and Can Use Spider Ball
              Any of the following:
                  All of the following:
                      Can Use Power Bombs
                      Any of the following:
                          Space Jump Boots
                          L-Jump (Beginner) and Standable Terrain (Beginner)
                  Scan Visor and Bomb Jump (Advanced) and Combat/Scan Dash (Expert) and Standable Terrain (Intermediate)
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://youtu.be/vA9uH9u1RjE
                  L-Jump (Intermediate) and Standable Terrain (Intermediate) and Can Use Power Bombs
                  # https://youtu.be/Wf1Pz9bXAgQ
                  R-Jump (Intermediate) and Standable Terrain (Advanced)
          All of the following:
              Power Bomb ≥ 4 and Wall Boost (Advanced) and Can Use Boost Ball and Can Use Power Bombs
              Any of the following:
                  Space Jump Boots
                  L-Jump (Beginner) and Standable Terrain (Beginner)

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 204; Category? Minor
  * Extra - position_required: True

----------------
Mine Security Station
Extra - asset_id: 2507085138
Extra - size_index: 0.6
Extra - aabb: [-36.12424, -29.465834, -4.4074636, 29.15716, 66.50636, 24.451797]
> Door to Security Access A; Heals? False; Default Node
  * Layers: default
  * Ice Door to Security Access A/Door to Mine Security Station
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (25.88629, -9.34672, 0.884491)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Room Center
      Trivial

> Door to Security Access B; Heals? False
  * Layers: default
  * Wave Door to Security Access B/Door to Mine Security Station
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-5.776999, 55.77021, 14.901131)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Room Center
      Trivial

> Door to Storage Depot A; Heals? False
  * Layers: default
  * Plasma Door to Storage Depot A/Door to Mine Security Station
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-5.586179, 66.50636, -1.580515)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Room Center
      After Mine Security Station Barrier

> Event - Mine Security Station Barrier Opened; Heals? False
  * Layers: default
  * Event Mine Security Station Barrier
  * Extra - world_position: (-20.174513, 45.911308, 11.159799)
  > Room Center
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 205; Category? Minor
  * Extra - position_required: True

> Event - Mine Security Station Doors Unlocked; Heals? False
  * Layers: default
  * Event Mine Security Station Unlock Doors
  * Extra - world_position: (-15.26812, 20.186085, 12.67597)
  > Door to Security Access A
      Trivial
  > Door to Security Access B
      Trivial
  > Room Center
      Trivial

> Room Center; Heals? False; Spawn Point
  * Layers: default
  * Extra - world_position: (-13.82871, -6.031256, 0.869556)
  > Door to Security Access A
      All of the following:
          After Mine Security Station Unlock Doors
          Any of the following:
              # Avoid Pirates
              Combat (Expert) or Normal Damage ≥ 199
              All of the following:
                  # Fight Pirates
                  Shoot Ice Beam and Shoot Wave Beam
                  Any of the following:
                      Combat (Advanced) or Normal Damage ≥ 149
                      All of the following:
                          Charge Beam
                          Any of the following:
                              Combat (Intermediate) or Normal Damage ≥ 99
                              Combat (Beginner) and Normal Damage ≥ 49
  > Door to Security Access B
      All of the following:
          After Mine Security Station Unlock Doors
          Any of the following:
              # Avoid Pirates
              Combat (Expert) or Normal Damage ≥ 199
              All of the following:
                  # Fight Pirates
                  Shoot Ice Beam and Shoot Wave Beam
                  Any of the following:
                      Combat (Advanced) or Normal Damage ≥ 149
                      All of the following:
                          Charge Beam
                          Any of the following:
                              Combat (Intermediate) or Normal Damage ≥ 99
                              Combat (Beginner) and Normal Damage ≥ 49
  > Door to Storage Depot A
      After Mine Security Station Barrier
  > Event - Mine Security Station Barrier Opened
      All of the following:
          Any of the following:
              All of the following:
                  # Avoid Wave Pirates
                  Before Mine Security Station Unlock Doors
                  Any of the following:
                      Any of the following:
                          # Avoid All Pirates
                          Combat (Ludicrous) or Normal Damage ≥ 299
                          All of the following:
                              # Fight Shadow Pirates
                              Shoot Any Beam
                              Any of the following:
                                  Combat (Advanced) or Normal Damage ≥ 199
                                  All of the following:
                                      Combat (Intermediate)
                                      Any of the following:
                                          Normal Damage ≥ 99
                                          Charge Beam and Normal Damage ≥ 49
                      All of the following:
                          # Fight Wave Pirates
                          Shoot Wave Beam
                          Any of the following:
                              Combat (Advanced) or Normal Damage ≥ 249
                              All of the following:
                                  Charge Beam
                                  Any of the following:
                                      Combat (Intermediate) or Normal Damage ≥ 149
                                      All of the following:
                                          # Fight Shadow Pirates
                                          Combat (Beginner)
                                          Normal Damage ≥ 99 or Shoot Ice Beam or Shoot Plasma Beam
              All of the following:
                  After Mine Security Station Unlock Doors
                  Any of the following:
                      # Avoid Pirates
                      Combat (Expert) or Normal Damage ≥ 249
                      All of the following:
                          # Fight Pirates
                          Shoot Ice Beam and Shoot Super Missile
                          Any of the following:
                              Combat (Advanced) or Normal Damage ≥ 149
                              All of the following:
                                  Charge Beam
                                  Any of the following:
                                      Combat (Intermediate) or Normal Damage ≥ 99
                                      Combat (Beginner) and Normal Damage ≥ 49
          # Item Requirements
          Scan Visor and Can Use Power Bombs
  > Event - Mine Security Station Doors Unlocked
      All of the following:
          Before Mine Security Station Unlock Doors and Shoot Wave Beam
          Any of the following:
              Combat (Advanced) or Normal Damage ≥ 249
              All of the following:
                  Charge Beam
                  Any of the following:
                      Combat (Intermediate) or Normal Damage ≥ 149
                      All of the following:
                          Combat (Beginner)
                          Normal Damage ≥ 99 or Shoot Ice Beam or Shoot Plasma Beam

----------------
Research Access
Extra - asset_id: 1128703815
Extra - size_index: 0.3
Extra - aabb: [21.132175, 150.98628, 9.5497265, 67.11244, 174.17516, 75.12991]
> Door to Ore Processing; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Ore Processing/Door to Research Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (67.06489, 167.41464, 11.771065)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Elite Research
      Any of the following:
          Can Use Spider Ball
          # https://youtu.be/X-6LeSNC5LM?t=757
          Space Jump Boots and Slope Jump (Intermediate) and Standable Terrain (Advanced)

> Door to Elite Research; Heals? False
  * Layers: default
  * Ice Door to Elite Research/Door to Research Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (21.132175, 166.27246, 51.73843)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Ore Processing
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 206; Category? Minor
  * Extra - position_required: True

----------------
Storage Depot B
Extra - asset_id: 3818665003
Extra - size_index: 0.1
Extra - aabb: [85.17375, 201.43071, 54.532803, 121.04616, 239.88766, 74.44488]
> Door to Ore Processing; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Ore Processing/Door to Storage Depot B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (101.388435, 201.43071, 56.74648)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Event - Storage Depot B Item
      Trivial

> Pickup (Grapple Beam); Heals? False
  * Layers: default
  * Pickup 75; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (101.39048, 224.6465, 59.344547)
  > Door to Ore Processing
      Trivial

> Event - Storage Depot B Item; Heals? False
  * Layers: default
  * Event Storage Depot B Item
  * Extra - world_position: (104.253159, 232.197021, 56.741108)
  > Pickup (Grapple Beam)
      Trivial

----------------
Elevator Access A
Extra - asset_id: 639736833
Extra - size_index: 0.1
Extra - aabb: [40.680916, 162.93446, 9.550913, 70.02207, 207.09828, 75.1311]
> Door to Ore Processing; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Ore Processing/Door to Elevator Access A
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (67.11246, 167.5466, 41.7396)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Elevator A
      Trivial

> Door to Elevator A; Heals? False
  * Layers: default
  * Ice Door to Elevator A/Door to Elevator Access A
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (40.680916, 200.6989, 11.739611)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Ore Processing
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Spider Ball
              All of the following:
                  # https://youtu.be/X-6LeSNC5LM?t=408
                  Space Jump Boots and Standable Terrain (Expert)
                  Any of the following:
                      Bomb Space Jump (Advanced) and Can Use Bombs
                      # https://youtu.be/PjXSkYQXDls
                      Instant Unmorph Jump (Expert) and Wall Boost (Ludicrous) and Can Use Boost Ball
                  Any of the following:
                      Shoot Wave Beam
                      Movement (Expert) and Normal Damage ≥ 20

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 207; Category? Minor
  * Extra - position_required: True

----------------
Security Access B
Extra - asset_id: 2718040532
Extra - size_index: 0.1
Extra - aabb: [-37.44287, 53.214096, 5.0618, 7.18207, 140.8923, 33.829872]
> Door to Elite Research; Heals? False
  * Layers: default
  * Ice Door to Elite Research/Door to Security Access B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-24.123774, 130.55283, 21.32824)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Mine Security Station
      Trivial

> Door to Mine Security Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Mine Security Station/Door to Security Access B
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-5.7774963, 59.98326, 14.899216)
  * Extra - world_rotation: (-179.50708, -0.0, 90.0)
  > Door to Elite Research
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 208; Category? Minor
  * Extra - position_required: True

----------------
Storage Depot A
Extra - asset_id: 902158134
Extra - size_index: 0.1
Extra - aabb: [-22.358103, 66.50636, -6.551444, 14.069801, 104.96331, 16.117886]
> Door to Mine Security Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Mine Security Station/Door to Storage Depot A
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-5.587918, 66.50636, -1.5805141)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Pickup (Flamethrower)
      Trivial

> Pickup (Flamethrower); Heals? False
  * Layers: default
  * Pickup 76; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (-5.591609, 89.700455, 1.276089)
  > Door to Mine Security Station
      Trivial

----------------
Elite Research
Extra - asset_id: 2325199700
Extra - size_index: 0.8
Extra - aabb: [-86.10738, 118.43238, 15.926657, 29.835865, 233.99252, 83.92861]
> Door to Research Access; Heals? False
  * Layers: default
  * Ice Door to Research Access/Door to Elite Research
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (21.375858, 166.27513, 51.74913)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Top Floor
      Any of the following:
          After Elite Research Rock Wall
          # https://youtu.be/ljX553EUfX4
          Clip Through Objects (Beginner) and Can Use Boost Ball

> Door to Security Access B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Security Access B/Door to Elite Research
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-24.151253, 130.54143, 21.161036)
  * Extra - world_rotation: (-179.50708, -0.0, 0.0)
  > Pickup (Artifact of Warrior)
      All of the following:
          Can Use Power Bombs
          After Invisible Drone or Enabled Phazon Elite without Dynamo
          All of the following:
              # Kill Phazon Elite (slightly different than the Elite Pirate Template)
              Shoot Any Beam
              Any of the following:
                  Any of the following:
                      # Circle around Pirate
                      # Beam only
                      Combat (Intermediate)
                      All of the following:
                          # Missile-spam strat
                          Combat (Beginner)
                          Any of the following:
                              Missile ≥ 25 and Disabled Hard Mode
                              Power Beam ≥ 50 and Enabled Hard Mode
                  All of the following:
                      # Normal Fight
                      Normal Damage ≥ 200
                      # Weaponry
                      Charge Beam or Combat (Beginner) or Shoot Plasma Beam
                      # Dodging
                      Space Jump Boots or Combat (Beginner)
  > Top Floor
      All of the following:
          Normal Damage ≥ 200 or Shoot Any Beam
          Any of the following:
              All of the following:
                  Scan Visor
                  Any of the following:
                      # Standable for fast ascent: https://youtu.be/ezNh_4a3uNg
                      Space Jump Boots
                      Bomb Jump (Intermediate) and Can Use Bombs
              # https://youtu.be/Dw8ITdCEDJ8
              Morph Ball and Space Jump Boots and Instant Unmorph Jump (Advanced) and Standable Terrain (Advanced)
          Any of the following:
              Combat (Intermediate) or Normal Damage ≥ 125
              Shoot Power Beam and Shoot Wave Beam

> Event - Rock Wall in Elite Research Destroyed; Heals? False
  * Layers: default
  * Event Elite Research Rock Wall
  * Extra - world_position: (1.071635, 166.063065, 54.981354)
  > Top Floor
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 78; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (-25.555389, 199.580185, 52.701191)
  > Top Floor
      Any of the following:
          All of the following:
              After Elite Research Rock Wall
              Any of the following:
                  Space Jump Boots or Combat/Scan Dash (Intermediate) or Standable Terrain (Beginner)
                  Scan Visor and Combat/Scan Dash (Beginner)
          Clip Through Objects (Advanced) and Can Use Boost Ball

> Pickup (Artifact of Warrior); Heals? False
  * Layers: default
  * Pickup 77; Category? Major
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (-25.636387, 166.72522, 24.774513)
  > Door to Security Access B
      Trivial

> Top Floor; Heals? False
  * Layers: default
  * Extra - world_position: (-43.982029, 166.984146, 52.275066)
  > Door to Research Access
      After Elite Research Rock Wall
  > Door to Security Access B
      Any of the following:
          Combat (Intermediate) or Normal Damage ≥ 125
          Shoot Power Beam and Shoot Wave Beam
  > Event - Rock Wall in Elite Research Destroyed
      All of the following:
          Scan Visor
          Any of the following:
              # https://youtu.be/qQOtfh5u_bQ
              Spinners without Boost (Intermediate) and Can Use Bombs
              All of the following:
                  Can Use Boost Ball
                  Any of the following:
                      Can Use Bombs
                      Knowledge (Beginner) and Can Use Power Bombs
  > Pickup (Missile)
      Any of the following:
          All of the following:
              After Elite Research Rock Wall
              Any of the following:
                  Space Jump Boots or Combat/Scan Dash (Intermediate) or Standable Terrain (Beginner)
                  Scan Visor and Combat/Scan Dash (Beginner)
          # https://youtu.be/h8LFAUG1u70
          Space Jump Boots and Clip Through Objects (Expert) and Single Room Out of Bounds (Expert) and Standable Terrain (Advanced) and Can Use Boost Ball

----------------
Elevator A
Extra - asset_id: 21425475
Extra - size_index: 0.6
Extra - aabb: [2.163498, 185.95581, -70.273094, 40.68094, 212.25165, 21.601616]
> Door to Elevator Access A; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Elevator Access A/Door to Elevator A
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (40.680916, 200.6989, 11.739613)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Elite Control Access
      Scan Visor

> Door to Elite Control Access; Heals? False
  * Layers: default
  * Ice Door to Elite Control Access/Door to Elevator A
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (40.68094, 200.61563, -63.259632)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Elevator Access A
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 209; Category? Minor
  * Extra - position_required: True

----------------
Elite Control Access
Extra - asset_id: 2307445195
Extra - size_index: 0.1
Extra - aabb: [39.633324, 157.56491, -80.02066, 95.99235, 211.56596, -47.37211]
> Door to Elevator A; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Elevator A/Door to Elite Control Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (40.680935, 200.61737, -63.259632)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Elite Control
      Trivial
  > Pickup (Missile)
      All of the following:
          Morph Ball
          Any of the following:
              Space Jump Boots
              # https://youtu.be/yIYfpeVsYCU
              Complex Bomb Jump (Expert) and Can Use Bombs
              # https://www.youtube.com/watch?v=2kknFYIyAEo
              Damage Boosting (Expert) and Normal Damage ≥ 100

> Door to Elite Control; Heals? False
  * Layers: default
  * Wave Door to Elite Control/Door to Elite Control Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (83.42027, 157.94768, -73.27763)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Elevator A
      Any of the following:
          Space Jump Boots
          Bomb Jump (Beginner) and Can Use Bombs
          # https://www.youtube.com/watch?v=8jxY6XLwTzE
          Wall Boost (Beginner) and Can Use Boost Ball

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 79; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (73.956299, 186.725922, -58.868362)
  > Door to Elite Control
      Trivial

----------------
Elite Control
Extra - asset_id: 3305828730
Extra - size_index: 0.6
Extra - aabb: [-18.74421, 79.04062, -74.48461, 91.819305, 157.94768, -0.48807144]
> Door to Maintenance Tunnel; Heals? False
  * Layers: default
  * Ice Door to Maintenance Tunnel/Door to Elite Control
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (1.8154144, 122.27424, -73.27742)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Bottom Floor Center
      Trivial

> Door to Elite Control Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Elite Control Access/Door to Elite Control
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (83.42201, 157.94768, -73.277626)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Event - Elite Pirate Defeated
      # https://youtu.be/mx0rQa9ZAY4
      Charge Beam or Combat (Beginner) or Normal Damage ≥ 200
  > Bottom Floor Center
      Any of the following:
          After Elite Pirate Fight (Elite Control)
          # https://youtu.be/86eWOxO83Zk
          Movement (Intermediate) and Standable Terrain (Advanced)

> Door to Ventilation Shaft; Heals? False
  * Layers: default
  * Ice Door to Ventilation Shaft/Door to Elite Control
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (25.247545, 92.23328, -43.265587)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Event - Elite Control Barriers Lowered
      Scan Visor and Enabled Backwards Lower Mines
  > Bottom Floor Center
      After Elite Control Barriers

> Event - Elite Control Barriers Lowered; Heals? False
  * Layers: default
  * Event Elite Control Barriers
  * Extra - world_position: (38.490993, 108.336952, -46.007778)
  > Bottom Floor Center
      Trivial

> Event - Elite Pirate Defeated; Heals? False
  * Layers: default
  * Event Elite Pirate Fight (Elite Control)
  * Extra - world_position: (33.402859, 121.85318, -72.631638)
  > Bottom Floor Center
      Trivial

> Bottom Floor Center; Heals? False
  * Layers: default
  * Extra - world_position: (62.366165, 121.175797, -67.951012)
  > Door to Maintenance Tunnel
      Trivial
  > Door to Elite Control Access
      Any of the following:
          After Elite Pirate Fight (Elite Control)
          # https://youtu.be/lmEsr1Y1izM
          Movement (Beginner) and Standable Terrain (Intermediate)
  > Door to Ventilation Shaft
      All of the following:
          After Elite Control Barriers
          Any of the following:
              # https://youtu.be/VOesQWYfL-4
              Standable Terrain (Intermediate)
              All of the following:
                  After Elite Pirate Fight (Elite Control)
                  Combat (Intermediate) or Normal Damage ≥ 125 or Shoot Ice Beam
  > Event - Elite Control Barriers Lowered
      All of the following:
          Scan Visor
          Any of the following:
              After Elite Pirate Fight (Elite Control)
              # https://youtu.be/VOesQWYfL-4
              Standable Terrain (Intermediate)
  > Event - Elite Pirate Defeated
      # Combat trick to circle around Pirate: https://youtu.be/mx0rQa9ZAY4
      Kill Elite Pirate

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 210; Category? Minor
  * Extra - position_required: True

----------------
Maintenance Tunnel
Extra - asset_id: 3975146125
Extra - size_index: 0.1
Extra - aabb: [-83.276855, 61.53632, -74.12119, 1.8154144, 130.33823, -51.051174]
> Door to Elite Control; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Elite Control/Door to Maintenance Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (1.8154144, 122.27251, -73.27742)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Phazon Processing Center
      Can Use Power Bombs

> Door to Phazon Processing Center; Heals? False
  * Layers: default
  * Ice Door to Phazon Processing Center/Door to Maintenance Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-68.85387, 88.67246, -70.77743)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Elite Control
      Can Use Power Bombs

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 211; Category? Minor
  * Extra - position_required: True

----------------
Ventilation Shaft
Extra - asset_id: 2423298732
Extra - size_index: 0.3
Extra - aabb: [5.424013, 33.537285, -58.636707, 65.094376, 96.8914, -32.222157]
> Door to Omega Research; Heals? False
  * Layers: default
  * Ice Door to Omega Research/Door to Ventilation Shaft
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (50.185577, 33.54581, -56.431328)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Elite Control
      Any of the following:
          All of the following:
              Morph Ball
              Any of the following:
                  Can Use Boost Ball
                  All of the following:
                      Can Use Bombs
                      Any of the following:
                          Complex Bomb Jump (Ludicrous)
                          Space Jump Boots and Complex Bomb Jump (Expert)
          # https://youtu.be/P5YAnNux51U
          Space Jump Boots and Combat/Scan Dash (Expert) and Standable Terrain (Intermediate) and Disabled Door Lock Rando
  > Pickup (Energy Tank)
      Scan Visor and Can Use Power Bombs

> Door to Elite Control; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Elite Control/Door to Ventilation Shaft
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (25.186455, 96.55493, -43.3162)
  * Extra - world_rotation: (-179.50708, -0.0, 90.0)
  > Door to Omega Research
      Trivial

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 80; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (7.79607, 61.914818, -53.840782)
  > Door to Omega Research
      Trivial

----------------
Phazon Processing Center
Extra - asset_id: 2905505465
Extra - size_index: 0.6
Extra - aabb: [-132.15839, 87.526505, -111.61871, -26.354706, 153.05708, -8.02652]
> Door to Transport Access; Heals? False
  * Layers: default
  * Ice Door to Transport Access/Door to Phazon Processing Center
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-124.09273, 131.10147, -20.277756)
  * Extra - world_rotation: (0.0, 0.0, 90.12323)
  > Door to Maintenance Tunnel
      Trivial

> Door to Maintenance Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Maintenance Tunnel/Door to Phazon Processing Center
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-68.855606, 88.672455, -70.77742)
  * Extra - world_rotation: (0.0, -0.0, -89.87678)
  > Door to Transport Access
      All of the following:
          Any of the following:
              All of the following:
                  Space Jump Boots
                  # Halfway up: https://youtu.be/vOr2W2ut25k All the way up: https://youtu.be/gU2yAun0Zvg
                  Standable Terrain (Intermediate) or Can Use Spider Ball
              All of the following:
                  Can Use Bombs
                  Any of the following:
                      Bomb Jump (Expert) and Standable Terrain (Expert) and Can Use Spider Ball
                      # https://youtu.be/WffhSodKD4Y
                      Complex Bomb Jump (Ludicrous) and L-Jump (Expert) and Standable Terrain (Ludicrous)
          Any of the following:
              Before Plasma Processing Item
              All of the following:
                  After Plasma Processing Item
                  Any of the following:
                      Combat (Intermediate) or Normal Damage ≥ 200
                      Shoot Plasma Beam and Shoot Power Beam and Shoot Wave Beam
  > Door to Processing Center Access
      Any of the following:
          Phazon Suit
          Movement (Beginner) and Phazon Damage ≥ 45
  > Pickup (Missile)
      Can Use Power Bombs

> Door to Processing Center Access; Heals? False
  * Layers: default
  * Plasma Door to Processing Center Access/Door to Phazon Processing Center
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-119.85121, 119.148834, -110.77743)
  * Extra - world_rotation: (0.0, -0.0, -179.38387)
  > Door to Maintenance Tunnel
      All of the following:
          Any of the following:
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      Phazon Suit
                      Movement (Beginner) and Phazon Damage ≥ 45
                  Any of the following:
                      # https://youtu.be/SjS_b_HBmqE
                      Standable Terrain (Beginner)
                      Can Use Bombs and Can Use Spider Ball
              All of the following:
                  L-Jump (Advanced) and Standable Terrain (Advanced) and Phazon Damage ≥ 65 and Can Use Bombs
                  Any of the following:
                      Bomb Jump (Advanced) and Can Use Spider Ball
                      Bomb Space Jump (Expert) and Complex Bomb Jump (Expert)
          Any of the following:
              Before Plasma Processing Item
              All of the following:
                  After Plasma Processing Item
                  Any of the following:
                      Combat (Intermediate) or Normal Damage ≥ 125
                      Shoot Plasma Beam and Shoot Power Beam and Shoot Wave Beam
  > Pickup (Missile)
      All of the following:
          Space Jump Boots and Can Use Power Bombs
          # https://youtu.be/cxZ7-YewvDw
          Thermal Visor or X-Ray Visor or Invisible Objects (Beginner)
          Any of the following:
              Before Plasma Processing Item
              All of the following:
                  After Plasma Processing Item
                  Any of the following:
                      Combat (Intermediate) or Normal Damage ≥ 125
                      Shoot Plasma Beam and Shoot Power Beam and Shoot Wave Beam

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 81; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (-27.314747, 126.756615, -80.383301)
  > Door to Maintenance Tunnel
      All of the following:
          Any of the following:
              Space Jump Boots
              All of the following:
                  Bomb Jump (Advanced) and Can Use Bombs
                  Any of the following:
                      X-Ray Visor and L-Jump (Intermediate)
                      Bomb Jump (Intermediate) and Invisible Objects (Beginner)
                  Any of the following:
                      # https://youtu.be/3BrFRDmJVAM
                      Invisible Objects (Beginner)
                      Combat/Scan Dash (Advanced) and Standable Terrain (Advanced)
          X-Ray Visor or Invisible Objects (Beginner)
  > Door to Processing Center Access
      Trivial

----------------
Omega Research
Extra - asset_id: 1060593356
Extra - size_index: 0.8
Extra - aabb: [-30.495464, -73.79053, -86.16589, 78.22917, 33.54581, 12.443928]
> Door to Map Station Mines; Heals? False
  * Layers: default
  * Ice Door to Map Station Mines/Door to Omega Research
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (29.141459, -49.531956, -56.53268)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Ventilation Shaft
      Can Use Power Bombs

> Door to Ventilation Shaft; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Ventilation Shaft/Door to Omega Research
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (50.187317, 33.54581, -56.431328)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Map Station Mines
      Can Use Power Bombs
  > Door to Dynamo Access
      Any of the following:
          Combat (Intermediate) or Normal Damage ≥ 125
          Shoot Power Beam and Shoot Wave Beam

> Door to Dynamo Access; Heals? False
  * Layers: default
  * Ice Door to Dynamo Access/Door to Omega Research
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (70.1183, -39.567356, -77.58645)
  * Extra - world_rotation: (-179.50708, -0.0, 0.0)
  > Door to Ventilation Shaft
      All of the following:
          Scan Visor or After Invisible Drone
          Any of the following:
              Space Jump Boots
              Bomb Jump (Beginner) and Can Use Bombs
              # https://youtu.be/uxpkppiw3O8
              Slope Jump (Intermediate)
          Any of the following:
              Combat (Intermediate) or Normal Damage ≥ 125
              Shoot Power Beam and Shoot Wave Beam

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 212; Category? Minor
  * Extra - position_required: True

----------------
Transport Access
Extra - asset_id: 1120185073
Extra - size_index: 0.1
Extra - aabb: [-131.295, 131.10147, -26.54456, -111.45558, 193.1018, -4.131468]
> Door to Phazon Processing Center; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Phazon Processing Center/Door to Transport Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-124.09447, 131.10147, -20.277754)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Transport to Magmoor Caverns South
      Space Jump Boots or Slope Jump (Beginner) or Use Grapple Beam

> Door to Transport to Magmoor Caverns South; Heals? False
  * Layers: default
  * Ice Door to Transport to Magmoor Caverns South/Door to Transport Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-123.6709, 193.1018, -20.277744)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Phazon Processing Center
      Space Jump Boots or Slope Jump (Beginner) or Use Grapple Beam

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 213; Category? Minor
  * Extra - position_required: True

----------------
Processing Center Access
Extra - asset_id: 3983402811
Extra - size_index: 0.1
Extra - aabb: [-163.20789, 71.449905, -117.49063, -119.851204, 124.62913, -96.187004]
> Door to Phazon Processing Center; Heals? False
  * Layers: default
  * Plasma Door to Phazon Processing Center/Door to Processing Center Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-119.85121, 119.147095, -110.777435)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Elite Quarters
      All of the following:
          After Processing Center Access Barrier or Enabled Backwards Lower Mines
          Any of the following:
              Phazon Suit
              Movement (Beginner) and Phazon Damage ≥ 99

> Door to Elite Quarters; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Elite Quarters/Door to Processing Center Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-152.52054, 71.449905, -110.77744)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Phazon Processing Center
      All of the following:
          After Processing Center Access Barrier
          Any of the following:
              Phazon Suit
              Movement (Beginner) and Phazon Damage ≥ 199
              Movement (Intermediate) and Phazon Damage ≥ 99
  > Event - Processing Center Access Barrier Opened
      Scan Visor
  > Pickup (Energy Tank)
      Trivial

> Event - Processing Center Access Barrier Opened; Heals? False
  * Layers: default
  * Event Processing Center Access Barrier
  * Extra - world_position: (-153.638092, 94.107185, -108.627762)
  > Door to Elite Quarters
      Trivial

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 82; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (-152.71756, 87.637535, -107.053749)
  > Door to Elite Quarters
      Trivial

----------------
Map Station Mines
Extra - asset_id: 428864988
Extra - size_index: 0.1
Extra - aabb: [20.17642, -77.24749, -77.06698, 39.075035, -49.53195, -34.70632]
> Door to Omega Research; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Omega Research/Door to Map Station Mines
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (29.143196, -49.53195, -56.53268)
  * Extra - world_rotation: (0.0, -0.0, 89.87678)
  > Map Station
      Trivial

> Map Station; Heals? False
  * Layers: default
  * Extra - world_position: (28.919245, -65.357788, -54.634102)
  > Door to Omega Research
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 214; Category? Minor
  * Extra - position_required: True

----------------
Dynamo Access
Extra - asset_id: 4111966698
Extra - size_index: 0.1
Extra - aabb: [57.918835, -49.629333, -88.16487, 129.05498, -6.0125637, -65.82009]
> Door to Central Dynamo; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Central Dynamo/Door to Dynamo Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (129.04474, -14.07471, -83.17842)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Fight Arena
      Trivial

> Door to Omega Research; Heals? False
  * Layers: default
  * Ice Door to Omega Research/Door to Dynamo Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (70.1183, -39.56736, -77.58645)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Fight Arena
      Trivial

> Event - Elite Pirate Fight; Heals? False
  * Layers: default
  * Event Elite Pirate Fight (Dynamo Access)
  * Extra - world_position: (91.228378, -23.425991, -82.599899)
  > Fight Arena
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 215; Category? Minor
  * Extra - position_required: True

> Fight Arena; Heals? False
  * Layers: default
  > Door to Central Dynamo
      After Elite Pirate Fight (Dynamo Access)
  > Door to Omega Research
      After Elite Pirate Fight (Dynamo Access)
  > Event - Elite Pirate Fight
      # Combat trick to circle around pirate: https://youtu.be/20peXRPG-e0
      Kill Elite Pirate

----------------
Transport to Magmoor Caverns South
Extra - asset_id: 3804417848
Extra - size_index: 0.3
Extra - aabb: [-143.05084, 192.08687, -49.47048, -104.58562, 236.35016, 27.738552]
> Door to Transport Access; Heals? False
  * Layers: default
  * Ice Door to Transport Access/Door to Transport to Magmoor Caverns South
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-123.67264, 193.1018, -20.277746)
  * Extra - world_rotation: (0.0, -0.0, -89.87678)
  > Teleporter to Magmoor Caverns
      Trivial

> Teleporter to Magmoor Caverns; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Phazon Mines West/Teleporter to Phazon Mines; Custom name: Phazon Processing Elevator
  * Extra - scan_asset_id: 495694188
  * Extra - teleporter_instance_id: 1638417
  * Extra - world_position: (-123.697853, 217.76442, -17.710161)
  > Door to Transport Access
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 216; Category? Minor
  * Extra - position_required: True

----------------
Elite Quarters
Extra - asset_id: 961790803
Extra - size_index: 0.8
Extra - aabb: [-209.90451, -63.744553, -141.35068, -99.78124, 74.70173, -75.977715]
> Door to Elite Quarters Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Elite Quarters Access/Door to Elite Quarters
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-152.53333, -56.63524, -140.74635)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Processing Center Access
      All of the following:
          After Omega Pirate
          Any of the following:
              Scan Visor
              # https://www.youtube.com/watch?v=fMCAymS0zYE
              Space Jump Boots and Bomb Space Jump (Advanced) and Slope Jump (Intermediate) and Standable Terrain (Beginner) and Can Use Bombs
  > Fight Trigger
      Trivial

> Door to Processing Center Access; Heals? False
  * Layers: default
  * Plasma Door to Processing Center Access/Door to Elite Quarters
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-152.52713, 71.55847, -110.76782)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Elite Quarters Access
      After Omega Pirate
  > Fight Trigger
      Trivial

> Event - Omega Pirate; Heals? False
  * Layers: default
  * Event Omega Pirate
  * Extra - world_position: (-152.344299, 40.191093, -140.635208)
  > Pickup (Phazon Suit)
      Trivial

> Pickup (Phazon Suit); Heals? False
  * Layers: default
  * Pickup 83; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (-158.250366, 47.763702, -140.6362)
  > Door to Elite Quarters Access
      Trivial

> Fight Trigger; Heals? False
  * Layers: default
  * Extra - world_position: (-154.482849, 14.722679, -123.607552)
  > Event - Omega Pirate
      All of the following:
          X-Ray Visor and Shoot Any Beam
          Any of the following:
              Combat (Ludicrous)
              Charge Beam and Normal Damage ≥ 300 and Have all Beams
              All of the following:
                  Charge Beam and Combat (Beginner) and Normal Damage ≥ 200
                  Any of the following:
                      # https://youtu.be/xJxxT3yuXZ8 1-Cycle Strats
                      Shoot Plasma Beam
                      All of the following:
                          # https://youtu.be/lX3IAoDGC30
                          Shoot Super Missile
                          Any of the following:
                              Missile ≥ 60
                              Missile ≥ 30 and Disabled Hard Mode
              # https://youtu.be/kAvAMLyvQTk
              Power Bomb ≥ 3 and Combat (Advanced) and Can Use Power Bombs
              Combat (Expert) and Normal Damage ≥ 300
              Combat (Intermediate) and Normal Damage ≥ 500
              Combat (Beginner) and Normal Damage ≥ 800

----------------
Central Dynamo
Extra - asset_id: 4272124642
Extra - size_index: 0.8
Extra - aabb: [122.126015, -44.231895, -102.18276, 201.19897, 105.61425, -30.731926]
> Door to Dynamo Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Dynamo Access/Door to Central Dynamo
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (129.05498, -14.065086, -83.15949)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Fight Trigger
      Trivial

> Door to Quarantine Access A; Heals? False
  * Layers: default
  * Ice Door to Quarantine Access A/Door to Central Dynamo
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (164.64268, 85.29369, -92.06985)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Room Bottom
      Can Use Power Bombs

> Door to Save Station Mines B; Heals? False
  * Layers: default
  * Ice Door to Save Station Mines B/Door to Central Dynamo
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (166.8722, -18.917255, -96.26211)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Room Bottom
      Trivial

> Event - Security Drone; Heals? False
  * Layers: default
  * Event Invisible Drone
  * Extra - world_position: (184.14093, 30.295322, -96.821327)
  > Pickup (Main Power Bombs)
      Can Use Bombs

> Pickup (Main Power Bombs); Heals? False
  * Layers: default
  * Pickup 84; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (164.61319, 21.420218, -100.599709)
  > Room Bottom
      Trivial

> Fight Trigger; Heals? False
  * Layers: default
  * Extra - world_position: (140.851929, -13.886112, -79.348236)
  > Door to Dynamo Access
      After Invisible Drone
  > Event - Security Drone
      # Easy kills - Wavebuster (no X-Ray): https://youtu.be/3Y2n-boOGUw Super Missiles: https://youtu.be/aprVv7pePYc
      Combat (Beginner) or Normal Damage ≥ 100
  > Pickup (Main Power Bombs)
      All of the following:
          Infinite Speed (Intermediate) and Can Use Boost Ball
          # Power Bomb or Bomb crates and Boost after
          Can Use Bombs or Can Use Power Bombs
          Any of the following:
              Normal Damage ≥ 680
              # Skipping the Security Drone trigger to take 400 less damage during item acquisition: https://youtu.be/rDCTXaNmypI
              Knowledge (Advanced) and Normal Damage ≥ 280
  > Room Bottom
      Trivial

> Room Bottom; Heals? False
  * Layers: default
  * Extra - world_position: (164.834732, 5.358016, -95.499153)
  > Door to Quarantine Access A
      All of the following:
          # The Security Drone event triggers door locks on all doors in Central Dynamo except for the door to Quarantine Access A.
          Can Use Power Bombs
          Any of the following:
              Knowledge (Beginner)
              All of the following:
                  After Invisible Drone
                  Combat (Intermediate) or Normal Damage ≥ 200 or Shoot Ice Beam
  > Door to Save Station Mines B
      Before Invisible Drone or Combat (Intermediate) or Normal Damage ≥ 200 or Shoot Ice Beam
  > Fight Trigger
      All of the following:
          Any of the following:
              # Fast climb with Standable: https://youtu.be/MtpgWKgaF-U
              Space Jump Boots
              # https://youtu.be/GTSoLLbo2vk
              Complex Bomb Jump (Expert) and Standable Terrain (Intermediate) and Can Use Bombs
          Before Invisible Drone or Combat (Intermediate) or Normal Damage ≥ 125 or Shoot Ice Beam

----------------
Elite Quarters Access
Extra - asset_id: 1899248703
Extra - size_index: 0.1
Extra - aabb: [-162.80762, -94.60118, -150.71225, -105.42819, -56.492065, -124.98163]
> Door to Metroid Quarantine B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Metroid Quarantine B/Door to Elite Quarters Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-105.42819, -88.55481, -140.75867)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Elite Quarters
      After Elite Quarters Access Barrier
  > Event - Elite Quarters Access Barrier Opened
      Shoot Plasma Beam

> Door to Elite Quarters; Heals? False
  * Layers: default
  * Plasma Door to Elite Quarters/Door to Elite Quarters Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-152.51878, -56.492065, -140.75865)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Metroid Quarantine B
      After Elite Quarters Access Barrier
  > Event - Elite Quarters Access Barrier Opened
      Enabled Backwards Lower Mines

> Event - Elite Quarters Access Barrier Opened; Heals? False
  * Layers: default
  * Event Elite Quarters Access Barrier
  * Extra - world_position: (-152.812088, -66.847626, -130.413025)
  > Door to Metroid Quarantine B
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 217; Category? Minor
  * Extra - position_required: True

----------------
Quarantine Access A
Extra - asset_id: 1522461728
Extra - size_index: 0.3
Extra - aabb: [127.70681, 85.29369, -96.93268, 177.26456, 146.28539, -74.011665]
> Door to Central Dynamo; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Central Dynamo/Door to Quarantine Access A
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (164.64096, 85.29369, -92.069855)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Metroid Quarantine A
      Trivial

> Door to Metroid Quarantine A; Heals? False
  * Layers: default
  * Wave Door to Metroid Quarantine A/Door to Quarantine Access A
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (140.20767, 146.28539, -92.06985)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Central Dynamo
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 218; Category? Minor
  * Extra - position_required: True

----------------
Save Station Mines B
Extra - asset_id: 2077614267
Extra - size_index: 0.1
Extra - unlocked_save_station: True
Extra - aabb: [164.23203, -42.884247, -96.278015, 187.07254, -18.917255, -87.71871]
> Door to Central Dynamo; Heals? False
  * Layers: default
  * Ice Door to Central Dynamo/Door to Save Station Mines B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (166.87393, -18.917257, -96.2621)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (182.140686, -32.160217, -91.809601)
  > Door to Central Dynamo
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 219; Category? Minor
  * Extra - position_required: True

----------------
Metroid Quarantine B
Extra - asset_id: 3141205070
Extra - size_index: 0.6
Extra - aabb: [-108.57961, -160.31125, -168.22823, 77.58658, -50.59403, -92.429504]
> Door to Quarantine Access B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Quarantine Access B/Door to Metroid Quarantine B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (71.02483, -73.63286, -150.98915)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Front of Barrier
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  All of the following:
                      # https://www.youtube.com/watch?v=h9of56WsG4s
                      Slope Jump (Beginner) and Standable Terrain (Intermediate)
                      L-Jump (Intermediate) or Use Grapple Beam
                  # https://www.youtube.com/watch?v=v3VMpJELp_4
                  Combat/Scan Dash (Advanced)
              Any of the following:
                  Shoot Plasma Beam
                  Combat (Advanced) and Normal Damage ≥ 125
          All of the following:
              Morph Ball
              Any of the following:
                  All of the following:
                      Can Use Spider Ball
                      Any of the following:
                          Use Grapple Beam
                          Scan Visor and Combat/Scan Dash (Expert)
                  # https://youtu.be/wXxYBRIgDb4?t=62
                  Scan Visor and Complex Bomb Jump (Expert) and Combat/Scan Dash (Expert) and Standable Terrain (Intermediate) and Can Use Bombs
                  All of the following:
                      # https://youtu.be/Ic3nXNhiUP8?t=16
                      Complex Bomb Jump (Ludicrous) and Can Use Bombs
                      Phazon Suit or Phazon Damage ≥ 249
              Combat (Intermediate) or Normal Damage ≥ 200 or Shoot Plasma Beam

> Door to Elite Quarters Access; Heals? False
  * Layers: default
  * Plasma Door to Elite Quarters Access/Door to Metroid Quarantine B
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-105.42819, -88.55307, -140.75865)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Save Station Mines C
      Any of the following:
          Combat (Intermediate) or Normal Damage ≥ 125
          Shoot Plasma Beam and Shoot Wave Beam

> Door to Save Station Mines C; Heals? False
  * Layers: default
  * Plasma Door to Save Station Mines C/Door to Metroid Quarantine B
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-74.525116, -154.70676, -155.75864)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Quarantine Access B
      All of the following:
          Clip Through Objects (Advanced) and Can Use Boost Ball
          Any of the following:
              # https://youtu.be/LE6qEadXPok
              Space Jump Boots and Single Room Out of Bounds (Advanced) and Standable Terrain (Advanced)
              # https://youtu.be/LE6qEadXPok?t=83
              Bomb Jump (Advanced) and Complex Bomb Jump (Expert) and Single Room Out of Bounds (Expert) and Standable Terrain (Ludicrous) and Can Use Bombs
              # https://youtu.be/6-zHtPHJgDA
              Clip Through Objects (Ludicrous) and Single Room Out of Bounds (Expert) and Normal Damage ≥ 400
          Any of the following:
              Combat (Intermediate) or Normal Damage ≥ 200
              Shoot Plasma Beam and Shoot Wave Beam
  > Door to Elite Quarters Access
      All of the following:
          Any of the following:
              Space Jump Boots
              Bomb Jump (Beginner) and Can Use Bombs
              # https://youtu.be/MwycHUSwAaQ?t=10
              Slope Jump (Beginner)
              # https://youtu.be/MwycHUSwAaQ
              Scan Visor and Combat/Scan Dash (Beginner) and Standable Terrain (Beginner)
          Any of the following:
              Combat (Intermediate) or Normal Damage ≥ 125
              Shoot Plasma Beam and Shoot Wave Beam
  > Pickup (Missile)
      Shoot Super Missile
  > Event - Metroid Quarantine B Barrier Lowered
      Scan Visor and Enabled Backwards Lower Mines
  > Front of Barrier
      After Metroid Quarantine B Barrier

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 85; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (-82.999771, -72.115097, -154.083954)
  > Door to Save Station Mines C
      Trivial

> Event - Metroid Quarantine B Barrier Lowered; Heals? False
  * Layers: default
  * Event Metroid Quarantine B Barrier
  * Extra - world_position: (-60.024372, -88.858986, -155.922546)
  > Front of Barrier
      Trivial

> Front of Barrier; Heals? False
  * Layers: default
  * Extra - world_position: (-52.61232, -79.973831, -155.764038)
  > Door to Quarantine Access B
      All of the following:
          Any of the following:
              Space Jump Boots
              Bomb Jump (Beginner) and Phazon Damage ≥ 150 and Can Use Bombs
              Slope Jump (Beginner) and Phazon Damage ≥ 50
          Combat (Intermediate) or Normal Damage ≥ 200 or Shoot Plasma Beam
  > Door to Save Station Mines C
      After Metroid Quarantine B Barrier
  > Event - Metroid Quarantine B Barrier Lowered
      Scan Visor

----------------
Metroid Quarantine A
Extra - asset_id: 4211416922
Extra - size_index: 0.6
Extra - aabb: [111.66573, 146.28539, -114.17708, 246.21591, 324.61493, -51.890182]
> Door to Quarantine Access A; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Wave Door to Quarantine Access A/Door to Metroid Quarantine A
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (140.20593, 146.28539, -92.06985)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Event - Metroid Quarantine A Barrier Lowered
      Scan Visor
  > Front of Spider Track (Wall)
      All of the following:
          After Metroid Quarantine A Barrier
          Any of the following:
              X-Ray Visor or Invisible Objects (Intermediate)
              Thermal Visor and Invisible Objects (Beginner)
          Any of the following:
              Space Jump Boots
              # https://youtu.be/x036CC58IZ8?t=9
              Bomb Jump (Expert) and L-Jump (Advanced) and Can Use Bombs
  > Front of Spider Track (Bridge)
      All of the following:
          # Jump off frozen Metroids to reach ledge
          After Metroid Quarantine A Barrier and Shoot Ice Beam
          Any of the following:
              L-Jump (Beginner) and Jump Off Enemies (Expert)
              Space Jump Boots and Jump Off Enemies (Advanced)

> Door to Elevator Access B; Heals? False
  * Layers: default
  * Ice Door to Elevator Access B/Door to Metroid Quarantine A
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (184.12961, 322.74017, -72.569824)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Quarantine Access A
      All of the following:
          After Metroid Quarantine A Barrier or Enabled Backwards Lower Mines
          Any of the following:
              Space Jump Boots
              Bomb Jump (Beginner) and Phazon Damage ≥ 200 and Can Use Bombs
              Slope Jump (Intermediate) and Phazon Damage ≥ 150
  > Pickup (Missile)
      All of the following:
          Space Jump Boots and Standable Terrain (Intermediate)
          Any of the following:
              Scan Visor and Combat/Scan Dash (Advanced)
              Movement (Expert) and R-Jump (Expert)
  > Front of Spider Track (Wall)
      Any of the following:
          Space Jump Boots or Combat/Scan Dash (Advanced)
          Can Use Bombs and Can Use Spider Ball

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 86; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (224.916901, 255.70929, -67.282318)
  > Door to Elevator Access B
      Any of the following:
          # https://youtu.be/tQzvoPTimww?t=35
          Space Jump Boots and Combat/Scan Dash (Advanced) and Standable Terrain (Beginner)
          # https://www.youtube.com/watch?v=EgTFsy2qGh8&t=28s
          Scan Visor and Combat/Scan Dash (Expert) and Standable Terrain (Advanced)
  > Front of Spider Track (Bridge)
      Standable Terrain (Beginner) or Can Use Spider Ball

> Event - Metroid Quarantine A Barrier Lowered; Heals? False
  * Layers: default
  * Event Metroid Quarantine A Barrier
  * Extra - world_position: (193.990723, 191.625046, -97.53228)
  > Door to Quarantine Access A
      Trivial

> Front of Spider Track (Wall); Heals? False
  * Layers: default
  * Extra - world_position: (181.61615, 281.923859, -83.610817)
  > Door to Quarantine Access A
      All of the following:
          After Metroid Quarantine A Barrier or Enabled Backwards Lower Mines
          Any of the following:
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      X-Ray Visor or Invisible Objects (Intermediate)
                      Thermal Visor and Invisible Objects (Beginner)
              Slope Jump (Advanced) and Phazon Damage ≥ 99
              Bomb Jump (Intermediate) and Phazon Damage ≥ 75 and Can Use Bombs
              Standable Terrain (Advanced) and Phazon Damage ≥ 55
  > Door to Elevator Access B
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Can Use Spider Ball
                  Any of the following:
                      Can Use Bombs
                      # https://youtu.be/zPD0diebSX8
                      Wall Boost (Beginner) and Can Use Boost Ball
              All of the following:
                  Scan Visor
                  # https://youtu.be/tQzvoPTimww
                  Space Jump Boots and Combat/Scan Dash (Advanced) and Slope Jump (Advanced) and Standable Terrain (Advanced) and Can Use Power Bombs
  > Pickup (Missile)
      All of the following:
          Space Jump Boots
          Any of the following:
              Slope Jump (Intermediate) and Standable Terrain (Beginner) and Can Use Power Bombs
              Scan Visor and Combat/Scan Dash (Advanced)
              Movement (Advanced) and R-Jump (Expert)
          Any of the following:
              X-Ray Visor or Invisible Objects (Intermediate)
              Thermal Visor and Invisible Objects (Beginner)
  > Front of Spider Track (Bridge)
      Power Bomb ≥ 2 and Can Use Power Bombs

> Front of Spider Track (Bridge); Heals? False
  * Layers: default
  * Extra - world_position: (183.525772, 240.736252, -81.744164)
  > Door to Quarantine Access A
      After Metroid Quarantine A Barrier or Enabled Backwards Lower Mines
  > Pickup (Missile)
      All of the following:
          Any of the following:
              X-Ray Visor or Invisible Objects (Intermediate)
              Thermal Visor and Invisible Objects (Beginner)
          Any of the following:
              Can Use Spider Ball
              # https://youtu.be/tQzvoPTimww?t=19
              Standable Terrain (Beginner)
  > Front of Spider Track (Wall)
      Power Bomb ≥ 2 and Can Use Power Bombs

----------------
Quarantine Access B
Extra - asset_id: 340985721
Extra - size_index: 0.1
Extra - aabb: [71.02483, -87.01303, -159.26898, 123.01101, -41.865093, -138.19998]
> Door to Metroid Quarantine B; Heals? False
  * Layers: default
  * Plasma Door to Metroid Quarantine B/Door to Quarantine Access B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (71.02483, -73.63112, -150.98917)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Fungal Hall B
      Any of the following:
          Space Jump Boots
          Bomb Jump (Beginner) and Phazon Damage ≥ 150 and Can Use Bombs
          X-Ray Visor and Combat/Scan Dash (Beginner) and L-Jump (Beginner) and Phazon Damage ≥ 150
          Slope Jump (Advanced) and Phazon Damage ≥ 300

> Door to Fungal Hall B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Fungal Hall B/Door to Quarantine Access B
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (112.488045, -42.047318, -150.98915)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Metroid Quarantine B
      Any of the following:
          Space Jump Boots
          Bomb Jump (Beginner) and Phazon Damage ≥ 150 and Can Use Bombs
          # https://youtu.be/nZafCBqD5EQ
          Slope Jump (Beginner) and Phazon Damage ≥ 100

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 220; Category? Minor
  * Extra - position_required: True

----------------
Save Station Mines C
Extra - asset_id: 1724960771
Extra - size_index: 0.1
Extra - unlocked_save_station: True
Extra - aabb: [-94.1811, -193.16371, -160.72958, -57.753193, -154.70676, -138.06024]
> Door to Metroid Quarantine B; Heals? False
  * Layers: default
  * Plasma Door to Metroid Quarantine B/Door to Save Station Mines C
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-74.52338, -154.70676, -155.75865)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (-74.674187, -178.11142, -152.774887)
  > Door to Metroid Quarantine B
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 221; Category? Minor
  * Extra - position_required: True

----------------
Elevator Access B
Extra - asset_id: 1071241062
Extra - size_index: 0.1
Extra - aabb: [140.16626, 321.78094, -86.563934, 200.5625, 382.84692, -38.296978]
> Door to Metroid Quarantine A; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Metroid Quarantine A/Door to Elevator Access B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (184.12787, 322.74017, -72.569824)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Elevator B
      Trivial

> Door to Elevator B; Heals? False
  * Layers: default
  * Plasma Door to Elevator B/Door to Elevator Access B
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (163.63261, 381.88913, -74.56981)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Metroid Quarantine A
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 222; Category? Minor
  * Extra - position_required: True

----------------
Fungal Hall B
Extra - asset_id: 3964125762
Extra - size_index: 0.6
Extra - aabb: [98.72754, -44.531593, -167.96475, 187.92752, 134.34625, -115.89773]
> Door to Missile Station Mines; Heals? False
  * Layers: default
  * Plasma Door to Missile Station Mines/Door to Fungal Hall B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (186.02907, 5.941681, -141.03044)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Phazon Mining Tunnel
      Trivial

> Door to Quarantine Access B; Heals? False
  * Layers: default
  * Plasma Door to Quarantine Access B/Door to Fungal Hall B
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (112.4863, -42.047318, -150.98914)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Phazon Mining Tunnel
      Trivial

> Door to Phazon Mining Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Phazon Mining Tunnel/Door to Fungal Hall B
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (153.13367, 132.6055, -157.10873)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Missile Station Mines
      All of the following:
          Space Jump Boots
          Slope Jump (Intermediate) or Use Grapple Beam
  > Door to Quarantine Access B
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  Use Grapple Beam
                  # https://youtu.be/v_MgT0eE-LY?t=10
                  Slope Jump (Beginner)
                  # https://youtu.be/v_MgT0eE-LY?t=37
                  Scan Visor and Combat/Scan Dash (Intermediate)
                  # https://youtu.be/v_MgT0eE-LY?t=21
                  Standable Terrain (Beginner)
          # https://youtu.be/HbzeA1Z4_nc
          Complex Bomb Jump (Expert) and Can Use Bombs
          Jump Off Enemies (Expert) and Shoot Ice Beam
  > Pickup (Missile)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Knowledge (Beginner) and Can Use Power Bombs

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 87; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (113.364304, -34.201637, -165.928619)
  > Door to Phazon Mining Tunnel
      Trivial

----------------
Elevator B
Extra - asset_id: 3900266464
Extra - size_index: 0.3
Extra - aabb: [150.87694, 381.88913, -150.76053, 176.09467, 419.10742, -64.71138]
> Door to Elevator Access B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Elevator Access B/Door to Elevator B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (163.63089, 381.88913, -74.56982)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Fungal Hall Access
      Scan Visor

> Door to Fungal Hall Access; Heals? False
  * Layers: default
  * Plasma Door to Fungal Hall Access/Door to Elevator B
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (163.67511, 381.88913, -149.57123)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Elevator Access B
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 223; Category? Minor
  * Extra - position_required: True

----------------
Missile Station Mines
Extra - asset_id: 2961781534
Extra - size_index: 0.1
Extra - aabb: [186.02907, -16.215353, -144.68292, 249.02724, 27.720753, -121.77229]
> Door to Fungal Hall B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Fungal Hall B/Door to Missile Station Mines
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (186.02907, 5.94342, -141.03044)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Missile Station
      Trivial

> Missile Station; Heals? False
  * Layers: default
  * Extra - world_position: (216.72377, 4.403861, -138.38826)
  > Door to Fungal Hall B
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 224; Category? Minor
  * Extra - position_required: True

----------------
Phazon Mining Tunnel
Extra - asset_id: 3153742515
Extra - size_index: 0.3
Extra - aabb: [101.97653, 132.17677, -171.1141, 156.53535, 161.4677, -131.1141]
> Door to Fungal Hall B; Heals? False
  * Layers: default
  * Plasma Door to Fungal Hall B/Door to Phazon Mining Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (153.13194, 132.6055, -157.10873)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Fungal Hall A
      All of the following:
          Can Use Bombs and Can Use Power Bombs
          Any of the following:
              Phazon Suit or Can Use Boost Ball
              Movement (Beginner) and Phazon Damage ≥ 30
  > Pickup (Artifact of Newborn)
      All of the following:
          Can Use Bombs
          Any of the following:
              Phazon Suit
              All of the following:
                  Can Use Boost Ball
                  Any of the following:
                      Movement (Intermediate) and Phazon Damage ≥ 1299
                      Movement (Advanced) and Phazon Damage ≥ 1199
                      Movement (Expert) and Phazon Damage ≥ 1099
                      Movement (Ludicrous) and Phazon Damage ≥ 999

> Door to Fungal Hall A; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Fungal Hall A/Door to Phazon Mining Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (105.37994, 161.4677, -144.10873)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Fungal Hall B
      All of the following:
          Can Use Power Bombs
          Any of the following:
              Can Use Boost Ball
              All of the following:
                  Can Use Bombs
                  Any of the following:
                      Phazon Suit
                      Movement (Beginner) and Phazon Damage ≥ 30

> Pickup (Artifact of Newborn); Heals? False
  * Layers: default
  * Pickup 88; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (120.13559, 147.160461, -159.646988)
  > Door to Fungal Hall B
      All of the following:
          Can Use Bombs
          Any of the following:
              Phazon Suit
              All of the following:
                  Can Use Boost Ball
                  Any of the following:
                      Movement (Expert) and Phazon Damage ≥ 200
                      Movement (Advanced) and Phazon Damage ≥ 300
                      Movement (Intermediate) and Phazon Damage ≥ 400

----------------
Fungal Hall Access
Extra - asset_id: 3734860277
Extra - size_index: 0.3
Extra - aabb: [132.64903, 328.942, -184.2123, 180.28085, 381.88913, -101.63486]
> Door to Fungal Hall A; Heals? False
  * Layers: default
  * Plasma Door to Fungal Hall A/Door to Fungal Hall Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (146.94713, 328.94202, -164.57124)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Elevator B
      Any of the following:
          Space Jump Boots
          All of the following:
              Standable Terrain (Advanced) and Can Use Bombs
              Any of the following:
                  # https://youtu.be/0MdHYuM1mIQ
                  Bomb Jump (Advanced)
                  # https://www.youtube.com/watch?v=0oZ7WaA8P4I
                  Bomb Space Jump (Advanced)
  > Pickup (Missile)
      All of the following:
          Morph Ball
          Any of the following:
              Phazon Suit
              Movement (Beginner) and Phazon Damage ≥ 100

> Door to Elevator B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Elevator B/Door to Fungal Hall Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (163.67683, 381.88913, -149.57123)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Fungal Hall A
      Any of the following:
          Space Jump Boots or Movement (Beginner)
          Bomb Jump (Beginner) and Can Use Bombs

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 89; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.8
  * Extra - world_position: (161.045975, 352.397278, -174.812027)
  > Door to Fungal Hall A
      Any of the following:
          Space Jump Boots
          Bomb Jump (Beginner) and Can Use Bombs
          # https://www.youtube.com/watch?v=CeQFOSCvZPE
          Movement (Ludicrous)
  > Door to Elevator B
      Space Jump Boots

----------------
Fungal Hall A
Extra - asset_id: 257062865
Extra - size_index: 0.6
Extra - aabb: [90.076614, 160.53384, -176.2045, 166.0206, 330.8736, -124.46773]
> Door to Phazon Mining Tunnel; Heals? False
  * Layers: default
  * Ice Door to Phazon Mining Tunnel/Door to Fungal Hall A
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (105.35689, 161.4693, -144.09366)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Fungal Hall Access
      Space Jump Boots or Slope Jump (Beginner)

> Door to Fungal Hall Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Fungal Hall Access/Door to Fungal Hall A
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (146.90385, 328.94116, -164.5512)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Phazon Mining Tunnel
      All of the following:
          Any of the following:
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      R-Jump (Intermediate) or Use Grapple Beam
                      Scan Visor and Combat/Scan Dash (Intermediate)
              All of the following:
                  Scan Visor
                  Any of the following:
                      Combat/Scan Dash (Ludicrous)
                      Combat/Scan Dash (Expert) and Use Grapple Beam
          Any of the following:
              Combat (Expert) or Normal Damage ≥ 599
              Missile ≥ 4 and Shoot Ice Beam
              Charge Beam and Shoot Plasma Beam
              Space Jump Boots and Combat (Beginner) and Normal Damage ≥ 299
              Combat (Advanced) and Normal Damage ≥ 299
              Space Jump Boots and Combat (Intermediate)
              Combat (Beginner) and Shoot Plasma Beam
              Normal Damage ≥ 299 and Shoot Plasma Beam

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 225; Category? Minor
  * Extra - position_required: True

